This following section looks at what you can expect and what we will require from you if your booking is successful. Please take a moment to read each section below as it will give you a good understanding of what a given course is all about and exactly what you will need to do in the run up to and during the course your son/daughter is booked in for.
The students arrive for a 9am start (this may vary from course to course). The day finishes at 4:00pm (this may vary from course to course). We start off with introductions and then go on to learn some fundamental coding concepts. However, we are a little unorthodox in our teaching methods so don't expect books and reams of code to pour over!
We take frequent breaks and generally have morning tea at 10:30am!
Once, we have some concepts down, we start to build a 2D game, starting off with the easy parts such as creating a background and gradually moving onto the more 'interesting' things like adding a spaceship and giving it capabilities such as movement. As we progress, we reinforce the key concepts that we learnt earlier.
Lunch runs from approximately 12:30pm - 1:00pm. We like to take everyone outside to get some fresh air during this time if at all possible. In addition to this we have at least one 10 minute break in the morning and another in the afternoon.
After lunch we look at some animation theory and learn how to build sprite sheets for games. Then we continue building the game. The second day continues in this vein but introduces more advanced concepts. At this point we also start customising our games adding a bit of creativity into the mix.
If you signed up for a 3 day coding course - we now start to add some 'bells and whistles' to our game. These may include: new levels, hi-scores, how to fix errors, programming in pairs..etc
We do require some information from you, however you don't need to worry about that right now. We will request this info after you have booked in:
Typically 9am - 4pm however this may vary depending on the course.
You may bring either a Mac or Windows machine. If you don’t have one, we can provide one.
We would like students to have completed our tutorial before starting the course. Basic file management is essential, ie. copying, pasting, editing and unzipping files. Concepts of files and directories/folders should be very familiar.
Lunch and a drink.
Generally not! We think that the internet can be a distraction and makes things harder to manage. If we do need to use it, we have ways of firewalling/whitelisting sites we want access to.
Typically coding courses run for 3 days, robotics 2 days and web development 4 days.
We ask the students to put their phones away during the course teaching time and use them in breaks/lunch only.
We partner with schools to help them offer more avenues of tech education to their students and companies to give parents an option of bringing their children to work in school holiday time to learn something fun.
Generally our charge rate works out at < 100 AUD / Day
Our minimum is usually 8 (sometimes 12) and maximum 16
Yes. We have both Public Liability Insurance to the tune of $10M and Workers Comp for all of our Instructors.
On a coding course you would think so wouldn’t you? However, we believe that teaching code does not have necessarily screen led and often teach concepts through physical games/activities.
As described above we use activities to teach. Our philosophy is to make learning fun so all of our methods are injected with metaphors and anecdotes. Our instructors are very experienced software professionals which enables them to adapt to many different groups of students and their different needs.
We currently have a range of courses and are working on a learning path covering a broad spectrum of technology classes.
This is always changing as prices fluctuate, however we believe we are very competitive with equivalent courses offered by competing companies.
Yes, it is a requirement for instructing on the course that each instructor and assistant has a valid Working with Children Check.
Yes, in coding classes students take their games home and we can host them on our website so family and friends can see what they have accomplished. In the robotics course students take home their own sumobot and in the web design course students take home their own website.
Yes - we have a student games website located at: https://nexgencodecamp.github.io/studentgames/
Yes - a certificate and a USB (on the coding courses)
We recognize that most of our classes will follow a bell curve distribution. Our objective is to challenge those who are finding things easy and provide more help to those who are struggling. Ultimately we want every student to have an enjoyable experience over the duration of the course.
For sure! We are developing new courses and Python is one of them.
Primarily because it is easy to learn and there are no barriers to entry
We really try to pack a lot in; along with coding the robotics course gives students insight into mechatronics and the coding courses are complemented by game design. We also make sure students take regular breaks to avoid eye-strain and have food and exercise breaks.
Our instructors are either developers and/or designers, each with a number of years of industry experience in technology and education. We believe this gives us an edge as they are able to bring relevant, anecdotal knowledge to the courses they instruct. All of our instructors have up to date working with children checks. The WWCC numbers are available on request.
Luke Stevenson is an Instructor and Freelance Full Stack Web Developer/Consultant. Luke enjoys solving problems using software and systems, and developing tools and websites which are used in the day-to-day lives of tens of thousands of people.
Kai Connell is an Instructor. He graduated University in 2015, after which he found his first job at Nexgen Codecamp. Currently Kai aids in the creation of games for different courses and enjoys finding different possibilities to approach the same problem.
Adam Karas is an instructor and full time university student. He has had a passion for computers and coding since he was young, and hopes to drive others to crave knowledge and think in a critical manner through his recently discovered joy of teaching.
Josh Bowman has worked in the games and animation industry for over half a decade, animating characters across games, TV, short films and advertising. Josh has also taught animation at a leading Sydney University for the past 5 years and is now a full-time teacher. He’s passionate about making art, creating stories and crafting meaningful learning through the use of technology.
Rein Turley is an instructor. Rein recently completed her Masters of Interaction Design and Electronic Arts at the University of Sydney. When Rein is not working at Nexgen she runs interactive/tech forward workshops for children in her role as a Livewire Facilitator for the Starlight Foundation. Rein has a passion for encouraging girls to learn how to code.
Jeremy Nagel is an instructor who wishes he was born five hundred years ago so he could be a pirate. When he's not reading novels about privateers, he works as a software engineer for Learnosity - an online learning platform.
Lavina is a trainer and instructor in Information Technology and a freelance web developer. She has had the opportunity to teach coding to students aged 12 to 68 :). She believes that teaching kids coding builds their creativity and confidence and enjoys being part of it.
Pete Januarius is a Co founder and Head of Engineering at Nexgen Codecamp. He is a Frontend Web and iOS Developer. Pete loves to inspire others to 'get into' code and really believes that it isn't that hard!.
Stephen Little is a Co founder and Head of Education. He is a Graphic Designer and a High School Art and Design teacher. He is on a mission to get people excited about art in games and explore the blurring lines between traditional and digital art and design.