|Beginners Courses||Days||Start Date||Cost(inc GST)||School Year||Spaces|
|3D Printing||1||16 Apr||80||5-10||NO SPACES|
|Coding & Game Design||1||17 Apr||80||5-10||NO SPACES|
|Animation Extreme||1||18 Apr||80||5-10||NO SPACES|
|Robotics||1||19 Apr||80||5-10||NO SPACES|
|* Beginners should choose from the above workshops.|
|'Skilled' Courses||Days||Start Date||Cost(inc GST)||School Year||Spaces|
|3D Printing and Robotics||1||23 Apr||80||5-10||NO SPACES|
|Animation Extreme||1||24 Apr||80||5-10||NO SPACES|
|* Choose these if you have come to our previous workshops or have previous experience|
|'Intermediate' Courses||Days||Start Date||Cost(inc GST)||School Year||Spaces|
|Robotics||2||23 Apr||200||7-10||Spaces Available|
|* Choose this if you are experienced with robotics/micro-controllers/code|
Signup as a group and receive up to 20% off!
* Please ensure that if you are coming with a group (3 or more people), that when you sign up individually, you all use the same group name. That will help us identify your group.
This following section looks at what you can expect and what we will require from you if your booking is successful. Please take a moment to read each section below as it will give you a good understanding of what a given course is all about and exactly what you will need to do in the run up to and during the course your son/daughter is booked in for.
The following is an example from our Robotics workshop. The details of other workshops will have variations.
The students arrive for a 9am start. The day finishes at 4:00pm. We start off with introductions and then go on to learn some fundamental electronics concepts. However, we are a little unorthodox in our teaching methods so don't expect books and reams of code to pour over!
We take frequent breaks and generally have morning tea at 10:30am!
Once, we have some concepts down, we start to build our robot, starting off with the easy parts such as mounting components onto the chassis eg. the Arduino microcontroller, batteries and sensors.
Lunch runs from approximately 12:30pm - 1:00pm. We like to take everyone outside to get some fresh air during this time if at all possible.
After lunch we code, customise and battle our robot! Parents are encouraged to arrive at 3:30pm so that they can be part of the effort that has gone in to create the robots plus you get to see them working!
We do require some information from you, however you don't need to worry about that right now. We will request this info after you have booked in:
Typically 9am - 4pm however this may vary depending on the workshop.
You may bring either a Mac or Windows machine. If you don’t have one, we can provide one.
The minimum spec operating systems are: Windows 10 or Mac (Yosemite, El Capitan or Sierra)
The minimum spec hardware is: CPU: >= i3, MEMORY: >= 4Gb, STORAGE: >= 32Gb
For Coding: Basic file management is essential, ie. copying, pasting, editing and unzipping files. Concepts of files and directories/folders should be very familiar.
For Robotics/Microcontrollers: No prior knowledge needed although a basic appreciation of electricity/batteries is helpful
Lunch and a drink.
Generally not! We think that the internet can be a distraction and makes things harder to manage. If we do need to use it, we have ways of firewalling/whitelisting sites we want access to.
Typically a workshop is either half or one day.
We ask the students to put their phones away during the workshop teaching time and use them in breaks/lunch only.
We partner with schools to help them offer more avenues of tech education to their students and companies to give parents an option of bringing their children to work in school holiday time to learn something fun.
Generally our charge rate works out at somewhere between 50 - 100 AUD / Day (but usually nearer 50 !!)
Our minimum is usually 8 (sometimes 12) and maximum 25
Yes. We have both Public Liability Insurance to the tune of $10M and Workers Comp for all of our Instructors.
On a coding workshop you would think so wouldn’t you? However, we believe that teaching code does not have necessarily screen led and often teach concepts through physical games/activities.
As described above we use activities to teach. Our philosophy is to make learning fun so all of our methods are injected with metaphors and anecdotes. Our instructors are very experienced software professionals which enables them to adapt to many different groups of students and their different needs.
We currently have beginner & skilled workshops and are working on a learning path covering a broad spectrum of technology classes that run within a school's curriculum.
This is always changing as prices fluctuate, however we believe we are very competitive with equivalent workshops/courses offered by competing companies.
Yes, it is a requirement for instructing on any workshop that each instructor and assistant has a valid Working with Children Check.
Yes - we have a student games website located at: https://nexgencodecamp.github.io/studentgames/
Yes - a certificate of completion
We recognize that most of our classes will follow a bell curve distribution. Our objective is to challenge those who are finding things easy and provide more help to those who are struggling. Ultimately we want every student to have an enjoyable experience over the duration of the workshop.
For sure! We are developing new workshops/courses and Python is one of them.
Primarily because it is easy to learn and there are no barriers to entry
We really try to pack a lot in; along with coding the robotics workshop gives students insight into mechatronics and the coding workshops are complemented by game design. We also make sure students take regular breaks to avoid eye-strain and have food and exercise breaks.
Nexgen Tech Meets are where the parents and children from the local community come together to learn. A 'community' could be a school, a church, a club or even a suburb.
In Term 2 2018, we will be holding our first Tech Meet course at St Luke's Junior School in Dee Why, open to parents and pupils from the school.
We will be learning aspects of 3D-Printing, Robotics and Coding - building a robot called Otto - over the 7 weeks of the course. This is the same Otto that we use in our Skilled Robotics courses.
Our instructors are either professional software developers, designers, hardware engineers or animators, each with a number of years of industry experience in technology and education. We believe this gives us an edge as they are able to bring relevant, anecdotal knowledge to the courses they instruct. All of our instructors have up to date working with children checks. The WWCC numbers are available on request.
Luke Stevenson is an Instructor and Freelance Full Stack Web Developer/Consultant. Luke enjoys solving problems using software and systems, and developing tools and websites which are used in the day-to-day lives of tens of thousands of people.
Kai Connell is an Instructor. He graduated University in 2015, after which he found his first job at Nexgen Codecamp. Currently Kai aids in the creation of games for different courses and enjoys finding different possibilities to approach the same problem.
Adam Karas is an instructor and full time university student. He has had a passion for computers and coding since he was young, and hopes to drive others to crave knowledge and think in a critical manner through his recently discovered joy of teaching.
Josh Bowman has worked in the games and animation industry for over half a decade, animating characters across games, TV, short films and advertising. Josh has also taught animation at a leading Sydney University for the past 5 years and is now a full-time teacher. He’s passionate about making art, creating stories and crafting meaningful learning through the use of technology.
Andrew Alexander is a professional draftsman, and has been using CADD (Computer Aided Drafting and Design) software for more than 18 years. His passion for 3D modeling, as well as an avid interest in design and technology has led him to 3D printing as an outlet for his creative talent. He loves sharing his knowledge and passion with anyone who is willing to listen and loves to see kids get excited about what’s possible with 3D printing, and technology in general.
Rein Turley is an instructor. Rein recently completed her Masters of Interaction Design and Electronic Arts at the University of Sydney. When Rein is not working at Nexgen she runs interactive/tech forward workshops for children in her role as a Livewire Facilitator for the Starlight Foundation. Rein has a passion for encouraging girls to learn how to code.
Jeremy Nagel is an instructor who wishes he was born five hundred years ago so he could be a pirate. When he's not reading novels about privateers, he works as a software engineer for Cozero - an energy technology company that offer smarter energy options to business.
Lavina is a trainer and instructor in Information Technology and a freelance web developer. She has had the opportunity to teach coding to students aged 12 to 68 :). She believes that teaching kids coding builds their creativity and confidence and enjoys being part of it.
Thomas Manson is a consultant for Microsoft and has worked as a professional software engineer for many years, building a wide range of applications and web sites along the way. He has a passion for building things that people love to use, and is inspired to share this with others.
Malcolm is a robotics instructor. He has over 30 years experience in the electronics and IT industries. Currently he is a Network Broadcast Engineer for a Satellite communications company. He develops electronic projects for Scouts and also for fun. He enjoys showing what is possible with electronics and robotics to young minds to help them develop their STEM knowledge and abilities.
Pete Januarius is a Co founder and Head of Engineering at Nexgen Codecamp. He is a Frontend Web and iOS Developer. Pete loves to inspire others to 'get into' code and really believes that it isn't that hard!.
Stephen Little is a Co founder and Head of Education. He is a Graphic Designer and a High School Art and Design teacher. He is on a mission to get people excited about art in games and explore the blurring lines between traditional and digital art and design.